Shop the Open Gaming Store! If a balor lord strikes a Medium or smaller foe with its whip, the balor can immediately attempt a grapple check without provoking an attack of opportunity. Weapons retain this quality for one hour after the balor releases the weapon, but after this the weapon reverts to its standard magical qualities, if any. Electricity resistance is halved against this electricity damage, and electricity immunity is treated as resist electricity 20. A balor stands 14 feet in height and weighs 4,500 pounds. A pair of massive bat-like wings allowed them to soar throughout the air with unnatural agility. | d20PFSRD The balor lord has additional spell-like abilities (20 spell levels’ worth of 1st–4th level spells usable at will and 20 spell levels’ worth of 5th–8th level spells usable 3 times a day). Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw … On the Abyss, most balors serve demon lords as generals or captains (those balors who don’t are even more potent, and are known as balor lords—see below). 630 2.0 A family of fiends, demons hail from or trace their origins to the Abyss. | The Modern Path SRD The real world history of the Demon Balor and the Balor differences in D&D 5E and Pathfinder 2E. Skills Acrobatics +31, Bluff +37, Diplomacy +37, Fly +36, Intimidate +37, Knowledge (history) +29, Knowledge (nobility) +29, Knowledge (planes) +35, Knowledge (religion) +28, Perception +44, Sense Motive +36, Stealth +30, Use Magic Device +37; Racial Modifiers +8 Perception In the original Monster Manual, balors are twelve foot tall, winged humanoids with horns and demonic features. Traveller SRD Base Atk +20; CMB +33; CMD 54 Jul 9, 2018 - Balor Demon - Pathfinder PFRPG DND D&D 3.5 5E 5th ed d20 fantasy Skills Acrobatics +27, Bluff +31, Diplomacy +31, Fly +32, Intimidate +31, Knowledge (history) +27, Knowledge (nobility) +27, Knowledge (planes) +30, Knowledge (religion) +27, Perception +38, Sense Motive +30, Stealth +26, Use Magic Device +31; Racial Modifiers +8 Perception On the Abyss, most balors serve demon lords as generals or captains (those balors who don’t are even more potent, and are known as balor lords—see below). Fort +29, Ref +17, Will +25 Balor (Creature) Type Outsider (chaotic, demon, evil, extraplanar) CR CR 20 Environment Abyss Alignment Chaotic evil Source: Pathfinder Bestiary This page is a stub. All weapon damage the balor lord inflicts, be it via natural weapons or wielded weapons, is treated as chaotic, evil, and epic for the purposes of overcoming damage reduction and halting regeneration. Shop the Open Gaming Store! | The Modern Path SRD | Swords and Wizardry SRD The balor lord is immune to damage and effects caused by swarms, and can elect to exclude swarms from taking any damage from its energy-based attacks. A creature that grapples a balor or is grappled by one takes 6d6 points of fire damage each round the grapple persists. 1/day—blasphemy (DC 25), fire storm (DC 26), implosion (DC 27), summon (level 9, any 1 CR 19 or lower demon 100%), Str 35, Dex 25, Con 36, Int 24, Wis 24, Cha 27 Balor Demon Bones Reaper Miniatures Package contents:-1 Balor Demon Bones Reaper Miniatures Package Info:-Product is for use in any fantasy miniatures table top game-Models are supplied unpainted, and require assembly Character Sheets Downloads Legal Information/Open Game License, Fan Labs Monte carlo sim: https://repl.it/EnFq/17 Typical sim results: Benedict the Pit Fiend wins 100 out Knockback (Ex): Once per round, the balor lord can make a bull rush attempt against one target in place of a melee attack. In combat, a balor relies upon its spell-like abilities to fight foes wise enough to avoid melee range, favoring destructive powers like fire storm or implosion and saving dominate monster for use against the rare foe it would prefer to capture alive. On the Abyss, most balors serve demon lords as generals or captains (those balors who don’t are even more potent, and are known as balor lords—see below). | Here Be Monsters hp 518 (20d10+5d12+375) When folk whisper frightened tales of the demonic, what most envision is a towering figure of fire and flesh, a horned nightmare armed with flaming whip and sword flying through the night in search of its latest victim. SQ death throes, vorpal strike, whip mastery. King of Hell! It can direct the actions of any mindless swarm within 90 feet as a free action. If a balor strikes a Medium or smaller foe with its whip, the balor can immediately attempt a grapple check without provoking an attack of opportunity. The Balor is one of the most powerful tanar'ri in the AD&D game. | d20 Anime SRD The body of a humanoid creature killed in this manner immediately transforms into a demon under the balor lord’s command (a babau, succubus, or shadow demon, according to the balor lord’s whim). Balors were imposing humanoid figures that stood about 12 feet (3.6 meters) tall and weighed 4,500 pounds (2041.1 kilograms). A balor lord reduced to fewer than 50 hit points almost always seeks slay a neighboring creature, an ally if neccesary, in order to activate its life drinker supernatural ability, otherwise it will flee via teleportation, if both these tactics prove impossible it seeks to position itself such that, if it is slain, its death throes are as devastating as possible to the enemy host. | d20HeroSRD You can help us by expanding it. | OGN Articles Lifedrinker Trigger Huge fiend (demon), chaotic evil Armor Class 19 (natural armor) Hit Points 262 (21d12 + 126) Speed40 ft., fly 80 ft. Aside from their Paralyze attack, they can also cast Symbol, Stun (once), Remove Magic (once), and Confusion (once). This does not provoke an attack of opportunity. | PF2 SRD. While they are compatible with monsters from the 3.5 rules set, we’ve made a number of changes to | FateCoreSRD Melee +1 vorpal unholy longsword +31/+26/+21/+16 (2d6+13), +1 vorpal flaming whip +30/+25/+20 (1d4+7 plus 1d6 fire and entangle) or 2 slams +31 (1d10+12) A balor lord relies upon its spell-like abilities to fight foes wise enough to avoid melee range, favoring destructive powers like fire storm or implosion and saving dominate monster for use against the rare foe it would prefer to capture alive. | d20HeroSRD These balor lords are each unique creatures of Defensive Abilities improved uncanny dodge, trap sense +1 DR 15/cold iron and good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 31, Speed 50 ft., fly 90 ft. (good) The majority of balor lords have several levels of barbarian, fighter, or ranger (although ranger balor lords never form bonds with animals), but some instead have levels of bard, rogue, sorcerer, or wizard. In general, balors have powerful physical attacks, good AC and saving throws, and 90% magic resistance. Most are irredeemably chaotic evil and have darkvision. On the Abyss, most balors serve demon lords as generals or captains (those balors who don't are even more potent, and are known as balor lords—see below). FAQ. | 13th Age SRD Saving Throws Str +14, Con +12, Wis +9, Cha +12 Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities fire, poison Condition Immunities poisoned Senses truesight 120 ft., passive Perception 13 Languages Abyssal, telepathy 120 ft. Challenge19 (22,000 XP) Death Throes.When the balor dies, it explodes, and each creature within 3… DR 15/cold iron and good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 31, Speed 40 ft., fly 90 ft. (good) Scent (Ex): The balor lord gains the scent ability while raging and can use this ability to locate unseen foes. Bebiliths are enormous, predatory, arachnid demons that hunt other demons. Whip : Melee Weapon Attack: +14 to hit, reach 30 ft., one target. A balor usually uses telekinesis to disarm ranged weapons or pull foes into melee—with the use of a quickened telekinesis, a balor lord can use the latter tactic and still inflict a full-round attack on a hapless foe. un individu qui frappe un balor avec une arme naturelle ou à mains nues subit 1d6 points de dégâts de feu. Organization solitary or warband (1 balor and 2–5 glabrezus) If the balor wins the check, it draws the foe into an adjacent square. A typical specimen is 14 feet in height and weighs 4,500 pounds. 57 Demons exist for one reason—to destroy. | 3.5e SRD The balor’s spell-like abilities, death throes, and flaming body abilities can inflict electricity damage instead of fire damage, as appropriate—the balor lord can decide to adjust its fire damage in this way instantaneously. New Pages | Recent Changes | Privacy Policy, Slaad Lord of Entropy (Chaos Lord of Entropy), Slaad Lord of the Insane (Chaos Lord of the Insane), Latest Pathfinder products in the Open Gaming Store, Aegis of Empires 6: Knight Fall in Old Curgantium (Pathfinder RPG). Demon Source Core Rulebook pg. If the balor wins the check, it draws the foe into an adjacent square. New Pages | Design Finder 2018 Bebiliths understand but do not speak Abyssal. A balor lord is typically a CR 21 to CR 25 monster (a range shared with the various unique nascent demon lords, with the range of CR 26 and above being the domain of the demon lords themselves), and as such serves quite well as the final villain in a long-running campaign. Summon Demon (): Once per day a balor can automatically summon 4d10 dretches, 1d4 hezrous, or one nalfeshnee, glabrezu, marilith, or balor. As a standard action, the balor lord can inhale the soul of a living creature within 30 feet. The epitome of demonkind, a balor demon appears as a tall, horned pillar of flesh and fire. Spell-Like Abilities (CL 20th), Constant—true seeing, unholy aura (DC 26) Init +11; Senses darkvision 60 ft., low-light vision, true seeing; Perception +38 Base Atk +25; CMB +41; CMD 66 A balor lord is typically a CR 21 to CR 25 Monster (a range shared with the various unique nascent Demon Lords, with the range of CR 26 and above being the domain of the Demon Lords themselves), and as such serves quite well as the final villain in a long-running campaign. The demon these folk fear is the balor, and that fear is justly placed, for few demons can match the mighty balor in strength or brutality. | 5th Edition SRD In Baldur's Gate II, a balor can be a highly challenging opponent. XP 1,638,800 Corps enflammé (Sur) Des flammes dansent sur tout le corps du balor. Balor Lords Those rare few balors who form from single souls are the ones most likely to eventually transcend the notable power they already wield, becoming a nascent demon lord. | Fudge SRD The balor lord automatically confirms all critical hits against angels, and gains a +4 profane bonus to its AC and on all saving throws against attacks made by angels. Str 43, Dex 23, Con 44, Int 24, Wis 26, Cha 29 | GumshoeSRD Male balor lord barbarian 5 They possess a strong charisma that attracts other chaotic evilcr… A balor’s body is covered in dancing flames. Balor! A bebilith has a body the size of a plow horse, with legs spanning more than 14 feet. They are able to create flames around themselves and shed darkness at will. This winged fiend’s horned head and fanged visage present the perfection of the demonic form, fire spurting from its flesh. A balor typically commands vast legions of demons, and while it often lets these slavering and eager minions fight its battles, the balor is … Special Attacks rage (27 rounds/day), rage powers (knockback) | Starjammer SRD Character Sheets of objects only), power word stun, telekinesis (DC 24) | PF2 SRD. CE Large outsider (chaotic, demon, evil, extraplanar) Feats Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword) Treasure standard (+1 unholy longsword, +1 flaming whip, other treasure). Only the cruelest mortal souls can fuel the creation of a balor—unlike in the cases of most other demons, it often takes multiple souls of powerful villains to trigger the birthing of a new balor. A balor lord is typically a CR 21 to CR 25 monster (a range shared with the various unique nascent demon lords, with the range of CR 26 and above being the domain of the demon lords themselves), and as such serves quite well as the final villain in a long-running campaign. 3/day—quickened telekinesis (DC 24) At will—dominate monster (DC 28), greater dispel magic, greater teleport (self plus 50 lbs. Melee (rage) +1 vorpal unholy longsword +40/+35/+30/+25 (2d6+17), +1 vorpal flaming whip +39/+34/+29 (1d4+9 plus 1d6 fire and entangle) or 2 slams +40(1d10+16) Check out our other SRD sites! The demon these folk fear is the balor, and that fear is justly placed, for few demons can match the mighty balor in strength or brutality. Aura flaming body, unholy aura (DC 26), AC 36, touch 20, flat-footed 29 (+4 deflection, +7 Dex, +16 natural, –1 size) XP 307,200 CE Large outsider (chaotic, demon, evil, extraplanar) A balor typically commands vast legions of demons, and while it often lets these slavering and eager minions fight its battles, the balor is far from a coward. A balor usually uses telekinesis to disarm ranged weapons or pull foes into melee—with the use of a quickened telekinesis, a balor can use the latter tactic and still inflict a full-round attack on a hapless foe. On the Abyss, balors serve demon lords as generals or captains, and they typically command vast legions of demons. This site may earn affiliate commissions from the links on this page. Fort +31, Ref +17, Will +25 Standing at 14 feet in height, only the cruelest mortal souls—those who devoted entire lives to sins too numerous to count—can fuel the formation of a balor. SQ death throes, fast movement, lifedrinker, vorpal strike, whip mastery, This balor lord can rage for 27 rounds per day, and gains +4 to Strength and Constitution, and -2 to AC. A balor lord is typically a CR 21 to CR 25 monster (a range shared with the various unique nascent demon lords, with the range of CR 26 and above being the domain of the demon lords themselves), and as such serves quite well as the final villain in a long-running campaign. Weapons retain this quality for one hour after the balor releases the weapon, but after this the weapon reverts to its standard magical qualities, if any. On the Abyss, most balors serve demon lords as generals or captains (those balors who don’t are even more potent, and are known as balor lords—see below). | Starjammer SRD | Here Be Monsters Space 10 ft.; Reach 10 ft. (20 ft. with whip) | FateCoreSRD They prefer to wield swords and many-tailed whips. | Dungeon World SRD A balor treats a whip as a light weapon for the purposes of two-weapon fighting, and can inflict lethal damage on a foe regardless of the foe’s armor. of objects only), power word stun, telekinesis (DC 23) Downloads This ability is the equivalent of a 9th-level spell. A balor reduced to fewer than 50 hit points almost always seeks to flee via teleportation, but if that and flight prove impossible it seeks to position itself such that, if it is slain, its death throes are as devastating as possible to the enemy host. Cleric balor lords are unknown, as they see themselves as objects of worship, not the other way around, although rumors persist of powerful balor clerics that directly serve demon lords or even evil gods. The target must make a Fortitude save (DC 10 + 1/2 balor lord’s racial HD + the balor lord’s Charisma modifier) or die. New Pages DPR including crits is 41.70, takes about 7.2 rounds to kill the Pit Fiend. When killed, a balor lord explodes in a blinding flash of fire that deals 100 points of damage (half fire, half unholy damage) to anything within 100 feet. If successful, the target takes damage equal to the lords’s Strength modifier and is moved back as normal. Legal Information/Open Game License, Fan Labs Anyone striking a balor with a natural weapon or unarmed strike takes 1d6 points of fire damage. Vous pouvez réemployer des extraits du texte officiel à condition de mentionner clairement des liens vers Paizo Publishing,Black Book Editions et Pathfinder-FR Ce site se et . The acts the user must undertake can vary, but should be of a nature that represents and “honors” the areas Any slashing weapon a balor lord wields (including its standard longsword and whip) gains the vorpal weapon quality. The balor can change its evil damage to chaotic whenever it attacks. Recent Changes The balor lord does not need to move with the target if successful. Apr 12, 2018 - Balor - Khorramzadeh the storm king - Pathfinder PFRPG DND D&D 3.5 5th ed d20 fantasy Sell at the Open Gaming Store! Up to once per round when the balor lord is targeted by electricity damage, it can choose to heal damage equal to the amount of electricity damage caused rather than simply be immune to the damage. | Design Finder 2018 If presented with an opportunity to join a fight, few balors choose to resist. Les créatures qui agrippent un balor ou sont agrippées par lui subissent 6d6 points de dégâts de feu par round tant que cette situation persiste. A balor lord’s body is covered in dancing flames. Pathfinder-RPG est une création de Paizo Publishing. A balor typically commands vast legions of demons, and while it often lets these slavering and eager minions fight its battles, the balor is … The total number of demon lords is beyond knowing. Demon Source Pathfinder RPG Bestiary pg. Demon, Balor - Pathfinder_OGC Balor 1pk || Unpainted Plastic Miniature Baalzrodan! When killed, a balor explodes in a blinding flash of fire that deals 100 points of damage (half fire, half unholy damage) to anything within 100 feet (Reflex DC 33 halves). Init +10; Senses darkvision 60 ft., low-light vision, true seeing; Perception +44; Aura flaming body, unholy aura (DC 27), AC 33, touch 17, flat-footed 27 (+4 deflection, +6 Dex, +16 natural, –1 size, -2 rage) A powerful aura of darkness enveloped their grotesque forms, as their deep red skin was wrapped in glaring flames. | Dungeon World SRD 3/day—quickened telekinesis (DC 23) Flaming Body (): The body of a balor The mortal must select a demon lord (or a nascent demon lord or Balor Lord) at this point to serve as a demonic patron. Sell at the Open Gaming Store! Languages Abyssal, Celestial, Draconic; telepathy 100 ft. This whip gains the same benefits as other weapons the balor wields. Recent Changes Check out our other SRD sites! Three times per day as a swift action, the balor can expel a fiendish advanced tick swarm from its body; the swarm appears in any four contiguous 10-foot squares adjacent to the balor, has a fly speed of 50 feet (perfect), and lasts until it is slain. FAQ. At will—dominate monster (DC 27), greater dispel magic, greater teleport (self plus 50 lbs. Spell-Like Abilities (CL 20th), Constant—true seeing, unholy aura (DC 27) | OGN Articles Whenever the balor lord slays a living foe, it receives the benefits of a heal spell (CL 20th). If the balor scores a critical hit, it rolls damage dice three times, instead of twice. | 3.5e SRD [ച ത രങ ങ ]Balor / Balor Demon - Pathfi / IRISH MYTHOLOGY DEMO / ArtStation - Balor, / Weapons of the Balor / Finn Balor explains / The Celtic God Balor / Finn Balor New Tab F / Balor - Pathfinder… Feats Cleave, Combat Reflexes, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword) Languages Abyssal, Celestial, Draconic; telepathy 100 ft. 1D6 points of fire damage each round the grapple persists 5 and does 6d8+8+2d6+8 after immunities, takes about rounds... Weapon quality heal spell ( CL 20th ) is moved back as normal call a lord... Balor lord slays a living creature within 30 feet and saving throws, and 90 % magic resistance ft.. Are those who do not call a demon lord their master, but balor... 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